﻿using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using LitJson;

public class NodeTempleteGenerator 
{
    public static JsonData GenerateNodeTemplete(Dictionary<string,string> keyValues)
    {
        JsonData json = new JsonData();
        foreach (var item in keyValues)
        {
            json[item.Key] = item.Value;
        }

        return json;
    }
}